AA3

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Re: AA3

Post by {EOTS}XCoPMaNX{CO} » Sat Jun 20, 2009 10:32 am

The development team was CANNED. LOL: http://www.shacknews.com/onearticle.x/59202
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Re: AA3

Post by Fragnader » Sat Jun 20, 2009 11:18 am

Too bad the issues we are facing now is Prag's fault xD

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Re: AA3

Post by {EOTS}Dj » Sat Jun 20, 2009 1:20 pm

Fuck aa3!
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Re: AA3

Post by {EOTS}HHRoadKK » Sun Jun 21, 2009 9:44 pm

FUUUUUUUCK this game is glitchier than an asian whore. Still fun though :D

i think i might need to change a few settings to medium so i can get some better FPS.
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Re: AA3

Post by Fragnader » Mon Jun 22, 2009 12:47 am

{EOTS}HHRoadKK wrote:FUUUUUUUCK this game is glitchier than an asian whore. Still fun though :D

i think i might need to change a few settings to medium so i can get some better FPS.
Oxymoron?

I just played for 5 hours straight and had no issues related to the game itself. :)

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Re: AA3

Post by {EOTS}XCoPMaNX{CO} » Mon Jun 22, 2009 8:00 am

Fragnader wrote:
{EOTS}HHRoadKK wrote:FUUUUUUUCK this game is glitchier than an asian whore. Still fun though :D

i think i might need to change a few settings to medium so i can get some better FPS.
Oxymoron?

I just played for 5 hours straight and had no issues related to the game itself. :)
Well, you just are lucky. It's poorly coded and shit. lol.
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Re: AA3

Post by {EOTS}HHRoadKK » Mon Jun 22, 2009 11:42 am

There was a shit ton of lag, but that could possibly be attributed to the actual server. Also there's a fucking beaner training people on grenades who speaks english like shit.
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Re: AA3

Post by Fragnader » Mon Jun 22, 2009 11:11 pm

Jon it's coded for the most part fine. There are some bugs but nothing major.

Once auth is fixed things will settle down and you'll trust it like you trust AA2. :)

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Re: AA3

Post by Loveable_Hobo » Tue Jun 23, 2009 12:31 am

Fragnader wrote:Jon it's coded for the most part fine. There are some bugs but nothing major.

Once auth is fixed things will settle down and you'll trust it like you trust AA2. :)

i don't trust AA2 for shit...every time i had to reinstall it i seemed to have had a new problem come up. PB would suddenly not work or xfire would only not work in America's Army out of all my games or it wouldn't show any servers or something...that game was so shaky...remember how sean, dj and multiple other clan mates of ours were just completely unable to play for stupid reasons?


the game was averagely made and i wouldn't expect much more from AA3 and it seems were getting less than that.
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Re: AA3

Post by {EOTS}Dj » Tue Jun 23, 2009 8:26 am

{EOTS}HHRoadKK wrote:There was a shit ton of lag, but that could possibly be attributed to the actual server. Also there's a fucking beaner training people on grenades who speaks english like shit.
AIIGHT SOLCHER, LES SEE HOWCHA DO.
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Re: AA3

Post by Fragnader » Tue Jun 23, 2009 1:49 pm

{EOTS}Dj wrote:
{EOTS}HHRoadKK wrote:There was a shit ton of lag, but that could possibly be attributed to the actual server. Also there's a fucking beaner training people on grenades who speaks english like shit.
AIIGHT SOLCHER, LES SEE HOWCHA DO.
ROFL!

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Re: AA3

Post by {EOTS}HHRoadKK » Tue Jun 23, 2009 6:21 pm

thing is thats EXACTLY how he fucking talks lol
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Re: AA3

Post by {EOTS}Dj » Wed Jun 24, 2009 8:39 pm

Well, I guess they've started going at it again, just got an update through Steam.
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Re: AA3

Post by Fragnader » Wed Jun 24, 2009 11:14 pm

June 24, 2009 - America's Army 3 Update Released

Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

America's Army 3


Removes Password from AA3Launch.log

Fix for MBS not working after server changes to a new map

Fixes TeamReady in Mission Preplanning

Updated authentication SDK to improve reliability and performance

Fix for freezing on training mission load

Improved performance on loading maps/training missions

Fixed several small memory leaks

Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.

Modified training authentication so it is more efficient

Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event

Fixed Admin add Player Admin

Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID

Add new AdminListPlayers to get list of players and their player ID's

Removes most of the server log spam, especially that tied to missions and mission setup and ROE

Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE

You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x

Modified program startup to clear out any old ATS temporary files

Improved scoring messaging support for training missions

Fixes several scoring issues

Optimizes more of the authentication code and adds better exception handling in it

Adjusts STS (stats) integration to better detect invalid objects to avoid crashes

Fixes issues with single player stats not correctly initializing all of the time

Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")

Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)

Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)

Adjusts the close menu logic to always close properly so double menus should no longer happen

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Re: AA3

Post by {EOTS}XCoPMaNX{CO} » Thu Jun 25, 2009 12:37 am

Well, shit. That sounds GREAT! I think it installed for me...I've had Steam open all day and I tried restarting it and it doesn't push the update to me so it must be installed.
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Re: AA3

Post by {EOTS}HHRoadKK » Sun Jun 28, 2009 11:35 am

i dont like how you need to secure injured enemies :/

I just shoot em, fuck the ROE.
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Re: AA3

Post by {EOTS}XCoPMaNX{CO} » Sun Jun 28, 2009 3:24 pm

{EOTS}HHRoadKK wrote:i dont like how you need to secure injured enemies :/

I just shoot em, fuck the ROE.
Agreed. I hate that.
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Re: AA3

Post by {EOTS}Dj » Sun Jun 28, 2009 9:19 pm

{EOTS}HHRoadKK wrote:i dont like how you need to secure injured enemies :/

I just shoot em, fuck the ROE.
T-bag 'em first, then when they protest, double tap them. Yes it's immature and dirty, but the reactions it elicits are hilarious.
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